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| | | 'I've been waiting so long': 007 fans await first public screening – at midnight | | by Jessica Murray Midlands correspondent Sep 30, 2021 | | Filmgoers are excited to be among first in world to see 25th Bond film, No Time to Die, in Birmingham For a film spanning 163 minutes – the longest James Bond movie ever made – it takes serious dedication to watch it at a midweek midnight showing. But the 007 fans outside Birmingham’s Odeon cinema on Wednesday night were excited to be among the first people to see the eagerly anticipated 25th Bond movie, No Time to Die, at a public screening. Continue reading... | | | | | Death Stranding Director's Cut review – Tarkovsky-vision update for Hideo Kojima epic | | by Keith Stuart Sep 30, 2021 | | PlayStation 5; Kojima Productions/Sony The superstar developer’s latest is still a post-apocalyptic folly – but is now available in photorealistic splendour with quirky haptic feedback features It was always inevitable, considering game designer Hideo Kojima’s cinephile tendencies, that Death Stranding would get a director’s cut. What’s surprising about this revised PlayStation 5 version of the game is that it doesn’t involve hours of extra cinematic sequences that were cut from the original. Thank goodness. Instead, it’s a thoughtful, thorough and visually arresting enhancement of the game, with interesting and sometimes amusing new features. It still remains the mystical, artful and gloriously pretentious delivery sim it always was: you play apocalyptic postman, Sam, attempting to revive an America torn apart by a supernatural explosion that annihilated the barrier between life and the afterlife. Working for a sort of idealistic version of DHL, he must deliver packages to cities across the country, hooking the residents up to a quasi-spiritual version of the internet as he goes. But haunting him at every step are the BTs – horrible semi-invisible monsters that represent the trapped souls of the dead. The only way Sam can see these things coming is via the foetus he carries everywhere with him in a glass incubator, which requires constant care and pacification. Amid all the dialogue about hope, belief and death, Death Stranding is really a game about how difficult it is to get out and about when you have a baby. Continue reading... | | | | | |
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