| It Takes Two Is Getting an Adaptation for the Big and Small Screens | by Logan Plant Jan 31, 2022 | Fans of It Takes Two can look forward to seeing more of its world and characters in upcoming adaptations for film and television. Variety reports that It Takes Two developer Hazelight Studios has partnered with dj2 Entertainment to work on potential projects featuring last year's breakout hit. dj2 Entertainment has worked on the Sonic the Hedgehog movies, as well as other video game properties including Tomb Raider. It Takes Two is a cooperative platformer game that focuses on a couple on the verge of divorce getting transported to a fantasy world, where they're forced to work together to repair their relationship. The game received lots of praise upon its release, getting a 9/10 in our review, and taking home the Game of the Year award at The Game Awards 2021. Hazelight founder and creative director Josef Fares said he's looking forward to the adaptation. "Creating the world and story in It Takes Two was so much fun for me and the team," Fares said. "Since it has a strong narrative with many crazy characters and just as crazy co-op action moments, the potential is huge for a great adaption to film or television." The writers of 2020's Sonic the Hedgehog movie adaptation, Pat Casey and Josh Miller, are attached to write the It Takes Two adaptation for television. Right now, there is no studio or network on board with the project, but reports say that's because of a multi-party bidding war for the rights. For more on It Takes Two, check out what industry legends Hidetaka Miyazaki and Masahiro Sakurai had to say about the game. Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant. | | | Bungie: New Games In Development Will Not Become PlayStation Exclusives | by Matt Kim Jan 31, 2022 | Sony has announced that it will acquire Bungie for $3.6 Billion. As with many of these blockbuster acquisitions, there are questions regarding what this means for the future of that studio when it comes to exclusives. According to Bungie, future games in development will not become PlayStation exclusives. Following news of the acquisition, Bungie released a Q&A addressing some common questions players and fans might have for the future of the company. One of the big questions is whether Bungie's future games currently in development will become PlayStation exclusives? To which Bungie responds flatly: No. "No. We want the worlds we are creating to extend to anywhere people play games. We will continue to be self-published, creatively independent, and we will continue to drive one, unified Bungie community." Bungie is currently developing a new franchise. Last we heard the studio is hoping to become a "multi-franchise" company by 2025, meaning Bungie is aiming to have at least one new franchise to go alongside Destiny 2, which the studio continues to develop. Destiny 2, for that matter, will also remain multiplatform and Bungie released a roadmap detailing the future of the franchise after Sony's acquisition. The studio recently expanded its HQ with plans to "tell new stories in the Destiny universe, and create entirely new worlds in to-be-announced IPs," so Bungie's plans are by no means secret. But according to Bungie, these would-be franchises will be multi-platform after the acquisition. There is some flexibility in the Q&A's wording, however. The question asks Bungie if future games in development will become PlayStation exclusives. And while those will remain multiplatform, that isn't to say this will always be the case for games further out or not yet considered. The question regarding exclusivity is a big one. Bethesda games are more or less exclusive to Xbox following the acquisition barring some pre-existing deals that kept Deathloop and Ghostwire: Tokyo PlayStation 5 exclusives. Call of Duty reportedly will remain multiplatform for the foreseeable future because of similar pre-existing deals, though insiders say after that the future of the series is less certain. Throughout the news of Sony's Bungie acquisition, the two companies have repeatedly affirmed Bungie's independence and right to remain multi-platform. And with future Bungie titles looking to remain that way as well, Bungie represents a different strategy for a third-party acquisition than we've seen so far. Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd. | | | PlayStation CEO Jim Ryan Says More Acquisitions Are On the Way Following Bungie Deal | by Logan Plant Jan 31, 2022 | PlayStation boss Jim Ryan says we should expect more studio acquisitions in the future, in the wake of today's news that Sony is buying Destiny developer Bungie for $3.6 billion. GamesIndustry.biz's Christopher Dring tweeted that Ryan said, "we should expect more" when it comes to further PlayStation acquisitions. In the full GamesIndustry.biz interview with Ryan and Bungie CEO Pete Parsons, which was published after Dring's tweets, Ryan said that Sony has "many more moves to make." He also talked about Sony's ambition to grow its live services and grow beyond PlayStation's "historic console heartland." "I've been on record talking about increasing the size of the PlayStation community, and expanding beyond our historic console heartland. This can take many forms," Ryan said. "We are starting to go multiplatform, you've seen that. We have an aggressive roadmap with live services. And the opportunity to work with, and particularly learn from, the brilliant and talented people from Bungie... that is going to considerably accelerate the journey we find ourselves on." Parsons added that Bungie is "working on more than Destiny" and that the studio sees its partnership as an opportunity "to build." It's been an acquisition frenzy so far in the games industry in 2022. In the last few weeks, Take-Two acquired Zynga for $12.7 billion, and then Microsoft blew that number out of the water by spending $68.7 billion to acquire Activision Blizzard King. While Sony's timing may indicate that the Bungie acquisition was a response to Microsoft's move earlier this month, Dring says this deal was in the works long before that, for the past five or six months. So, it's not a direct response to the Activision deal. Dring also says this deal could lead to Bungie taking its properties, like Destiny, to television and movies. Sony has been making a big entertainment push with its IP, including the upcoming Uncharted movie, Last of Us TV series, Ghost of Tsushima movie, and more. It's possible we could see Destiny make that move as well. Elsewhere, Ryan addressed IGN's recent report on Bungie's efforts to reform its workplace culture, which at times has been extremely toxic. Ryan called it an area that Sony takes "incredibly seriously." "We hold ourselves to extremely high standards throughout the organization, and with the businesses that we partner. This is something that I have been incredibly sensitive to, right from he start of the conversations," Ryan said. "And I have been nothing but impressed, and I have nothing but the highest praise for the way that Bungie organizes and conducts itself. There are a number of areas that Sony can learn from Bungie. Philanthropy is a cornerstone value, and I think that speaks to everything." Sony has been busy with studio acquisitions over the past few years, so it makes sense that the Bungie deal doesn't mark the end of the road. Last year alone, Sony acquired five studios, including Returnal developer Housemarque, Bluepoint Games, Firesprite, Nixxes, and Valkyrie. For more on the Sony Bungie deal, check out what Jim Ryan is saying about Bungie's independence, and what the deal means for Destiny 2. Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant. | | | Bungie Shares Destiny 2 Roadmap After PlayStation Acquisition: "Multi-Platform, Full Creative Control" | by Kat Bailey Jan 31, 2022 | Bungie will retain "full creative control and publishing independence of the Destiny universe" following its blockbuster $3.6 billion acquisition by PlayStation, a roadmap that the duo are calling their "shared vision" for the future. The three point plan guarantees that Destiny 2 will remain on all current platforms, with the potential to expand to still more platforms in the future. Bungie's ultimate goal is a "single global community, that you can play anywhere, on any device." Bungie's article includes a short FAQ that answers questions concerning its immediate impact on Destiny 2 players, its effect on announced seasons and expansion packs, and what it will mean for The Witch Queen. In short, Bungie says that nothing will change in the short-term, and that it remains committed to cross-platform play. Bungie's reaffirmation of its to commitment to cross-platform play is notable in light of Sony's famous reluctance to allow PlayStation games to integrate with other consoles. Sony held back PS4 cross-play for years, blocking Rocket League, Minecraft, and Fortnite even as Nintendo and Xbox moved ahead. Sony did eventually acquiesce, with PlayStation CEO Jim Ryan saying that the platform holder supports and encourages cross-play. Creative independence has also been a thorny issue for Bungie. The studio's high-publicized divorces with Xbox and Activision was in part due to conflicts over the studio's approach to Halo and Destiny respectively. In a separate PlayStation Blog article, Bungie CEO Pete Parsons wrote that Bungie has found a partner in Sony who will preserve the "creative independent that beats in Bungie's heart." "Like us, Sony believes that game worlds are only the beginning of what our IPs can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment mediums. Today, Bungie begins our journey to become a global multi-media entertainment company." Parsons wrote. Destiny 2 fans were quick to observe that Bungie's roadmap doesn't preclude timed exclusives for PlayStation platforms. "If Bungie goes back to that year long PlayStation exclusivity [bullsh*t] I'm going to be pissed. Imagine them doing that crap with entire dungeons or raids," one user wrote on Reddit. Indeed, Destiny 2 on PS4 had exclusive armor, exotic weapons, and strikes through at least 2018's release of Forsaken. Destiny 2's next expansion is The Witch Queen, which is due to release on February 22. Stay tuned for more info one PlayStation's big Bungie acquisition as the story continues to develop, and make sure to read our recent report on Bungie's struggle for a better work culture. Kat Bailey is a Senior News Editor at IGN | | | How Long Does It Actually Take to Beat Pokémon Legends: Arceus? | by Jacob Kienlen Jan 31, 2022 | The much-anticipated Pokémon game has finally arrived, and while it isn't perfect, it brings loads of new ideas to an already fun series. You can read our full Pokémon Legends: Arceus review for more details about gameplay and more. If you're just wondering how much time you'll end up sinking into the game itself, we can help break that down. How Long to Beat Pokemon Legends: ArceusSo how long does it take to beat Pokémon Legends: Arceus? If you focus mostly on reaching the first credits without going out of your way to catch new Pokémon or take on side quests, our experts say you can likely beat the game with about 25 - 30 hours of playtime. That being said, there is a lot more to do in Pokémon Legends: Arceus than just finishing the main missions. How Much Time It Takes to Fully Complete the Game
According to our resident Pokémon Legends: Arceus experts, it takes quite a bit more time to reach the true end of the game and complete your Pokédex . "The first 'act,' which takes you through Hisui's five regions and culminates in a boss battle showdown, took me about 30 hours to finish, albeit with considerable distracted wandering off the main path to do side quests and catch Pokémon. But the main story quest continues after the credits roll, and the lengthy collect-a-thon required to finish the absolute final tasks you're given can be a time-consuming one. In total, I took 64 hours to reach Legends: Arceus' actual conclusion, which included the requirement of catching every Pokémon and happened to coincide with (but did not require) finishing all side quests." - Rebekah Valentine, Reviewer "I'm not actually done yet, and definitely not close at all to reaching the true ending of Pokémon Legends: Arceus, but I currently have spent about 35 hours playing. I have reached every area, unlocked every rideable Pokémon, caught 106 Pokémon, and am on the last stretch of story missions before hitting the credits. I'm a Sixth Star Member, a title earned by completing Pokédex Research Tasks, which is higher than it needs to be to finish the first stretch of story. I'd definitely be done with the first act by now if I had focused on main missions considering they really are generally quite short if you race past wild Pokémon and on Wyrdeer and don't explore larger areas."
- Casey Defreitas, Guides Team Like any game where exploration is encouraged, the amount of time it will take you to actually finish playing is entirely up to how you decide to play. There is a lot to explore in Pokémon Legends: Arceus if you choose to stop to smell the Roselias and let yourself get distracted. While you may be able to finish the main story quickly, you'd have to miss out on many of the finer details to do so. | | | | |
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